Thursday 23 May 2013

Bioshock Infinite Review





Some of us may of played the previous games in the series like Bioshock or Bioshock 2 where you are in a underwater city called Rapture, however Bioshock Infinite is set in a different city with a new cast of characters. You play as Booker Dewitt who is sent to retrieve a girl to wipe away his gambling debts.

Booker Dewitt sits in a boat rowed by a bantering pair, one of them hands you a box with a pistol, a sheet with symbols, a key and picture of Elizabeth; the girl he has to find to wipe away the debt. Booker is  abandoned by the pair you make your way up to a lighthouse and begin your ascent to Columbia.

When you first enter Columbia your first impression is that it glows. It's  vibrant with popping colors, sun soaking god-rays and passing clouds saturating dancing buildings and floating zeppelins. The visual  presentation is very well done and looks stunning.



Irrational has not made Bioshock Infinite as dark as the other Bioshock titles, which means Columbia won't frighten you.The game has a bit of free roam if you wish to explore the city, which a feature that i liked beacause i could explore the world of Columbia more, if not the missions are very linear unlike the other Bioshock games where you could explore the city of Rapture.

Very early in the game you will end up just walking around looting trash cans for money or stealing hot dogs. Speaking of money later on in the game you are able to buy various items from certain shop's like upgrades for your guns and vigours or buy ammo and health packs to keep you stocked up. And after you have done looting the city you can just return to the main quest with a tap of a button.


Instead of a underwater city with Ghoulish remnants, Columbia has a flying city for civil conflict. This is where Irrantional done a very good job at recreating the 20th century which is dense with heavy racism and reglious obsession, this isn't the writers of the game just making it racist beacause they can they are showing you what will happen if a elitist group goes to far.





Early on in the game you will meet Elizabeth who isn't like the companions out of Fallout where they shoot anyone in sight, she is programmed and written be active as possible, reacting to the enviroment around you and commenting on the actions you do. They put alot of detail into Elizabeth but it's a shame they only made her respond "Sure thing!" when issued a command.

Elizabeth does not stay completely out of your way. Doorways can sometimes be blocked by her which is very infrequent but very annoying.




                                       She hits you with a book when you first meet her.

Irrational made the AI very agressive which means Comstock's men will advance from every direction and if you try to flee they will try and hunt you down, before giving up and returning to their post so if your not very good at first person shooters i advise to try and move from cover and find something to hide behind if they ever get to close, or if you have the chance use your Skyhook and pick them off one by one. But be careful some enemies may tougher then others so you might be in for a surprise.

There is also another new feature called Skylines, you get a Skyhook early in the game which allows you to grapple on to the Skylines. You can dismount with a knockout on a foe.

Plasmids are back as Vigors, you either find them at a crate or next to a dead corpse, you will be able to stun enemies with Muder of Crows then charge to them with well Charge and levitate them with Bucking Branco or if you can possesse them with Possession which is very useful versus tough enemies, you find Vigors as you go through the game. If you play on Xbox or Playstaion you will have to be constantly opening up a menu to swap between Vigours, on PC you can press the numpad keys to swap between all of the Vigours so no menu you can stay in the fight without having to pause the game (slight advantage)
                                                       Booker using Bucking Branco

The other half of Bioshock Infinite's combat is Elizabeth, you won't have to babysit her. She will frequently throw you ammo, Health packs and salt packs while your in the middle of a fight. But Elizabeth's primary ability is to open Tears, which is a rip in dimenensional space and time, revealing a alternate event which does not exist in the world of Columbia. Every citizen is able to seen them but Elizabeth is the only person who is able to interact with it, ,so she is able to summon cover if you are being shot at, robo turrets or crates with health and salt packs in them and much more, however Elizabeth is able to only bring back one tear and won't be able to open another one for a  while so chose wisely.

The combat in Bioshock Infinite is alot more fun then the other games beacause it's much more energetic as you have to keep moving and with the Skylines it makes it much more fun.

                                                                 

There is a lot of work put into the Bioshock Infinite story and gameplay, so if you are looking for a good shooter with a good story then i advise you to get this game. If you still want to keep playing the game after you have finished you can do the game mode 1999 mode which makes 
the game much more brutal.

                                                                  Welcome back

Bioshock Infinite is a amazing game with amazing story telling and combat which is rare these day's. So i will give this game a 10/10 for amazing visauls, energetic combat and storyline.






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